Sigma
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 21 
 on: January 20, 2010, 02:48:19 pm 
Started by gtaiiilc - Last post by gtaiiilc
Quote
It seems the last few months have been a dry spell for the Armada community, and whether direct or indirect it's had influence over the speed of development of this mod. Until things are back in order I've begun to transfer over all assets from the A2 engine to the Fleet Ops engine developed by their internal team.
I may not be actively posting (who would have responded  Embarrassed ) but I have been visiting the forums at least twice a week. I have also sent you emails and did some voice over work. (will try to do more soon been busy with RL  Roll Eyes ) I am glad to see a update, the switch to fleet Ops seems like it will be a good thing, and I can't wait to see some more news!

 22 
 on: January 12, 2010, 02:46:28 am 
Started by The Undying Nephalim - Last post by The Undying Nephalim
It seems the last few months have been a dry spell for the Armada community, and whether direct or indirect it's had influence over the speed of development of this mod. Until things are back in order I've begun to transfer over all assets from the A2 engine to the Fleet Ops engine developed by their internal team. The FO engine is just so much more flexible, and with their recent patch so many new features can be implemented that were not possible with A2 alone. If you are interested check out Fleet Ops at their website: http://www.fleetops.net/home.html You don't have to be a Trek fan to enjoy a damn good RTS.

Hopefully soon the flow of models and beta testing can resume. Until then hang tight, even though there are virtually no people on this site at this time...

 23 
 on: August 01, 2009, 07:24:57 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
The site is far from finished, though I feel it's worth announcing that Sigma now has an official wiki. Feel free to browse around if you want. There's some tidbits about the plot and game play here and there but it won't be reliable until further in development:
link


 24 
 on: June 19, 2009, 09:47:53 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
NPC Faction: ‘Hoggers’
   
General Information:
   Codenamed  “Hoggers” or more simply "Hogs" by the V.R.A, these gentle creatures often establish themselves in resource rich locations. Hoggers are large multicellular space born creatures that seem to lack brains or any sort of nervous system. 
   Hoggers often form colonies of dozens of individuals. There does not seem to be any gender among their species and it is unknown how they reproduce.  This race tends to feed on many of the ores used by other races in constructing ships, and as such they can become notorious pests for hogging resource sites (hence their codename). 
   Many Hoggers have accidentally been pulled into Folded Space Portals created in deep space and expanded themselves in civilized areas. Though they are not hostile, huge clusters of Hoggers will gather at harvesting sights and block mining ships from their duties. For this reason Hoggers are considered pests and are often exterminated when found in civilized areas.

For more information about the Hoggers, please see their wiki entry: http://sigma.wikia.com/wiki/Hogs


Notable People

The Hoggers have no individuals worthy of recognition.

Hogger Units
Hoggers are a completely biological race, and they themselves act as ships. Being docile by nature, Hoggers show no sign of any weaponry to use against attackers. In fact, Hoggers won’t even retreat if attacked. One well placed shot will often cripple or kill a Hogger instantly.

Hog Vacuole


Constructs: Hog Eaters, Hog Spores
Info: These larger Hogger beings seem to be a "collector" of some variety for resources acquired by the smaller, younger members of the colony. They may be massive, but they are totally harmless. Often killing off these creatures will end the growth of a Hogger colony in a particular sector.

1.  Hog Eater

Info: These often smaller and presumed to be younger Hogger beings move out in huge clusters to consume any resources in a given sector. Massive trails of these beings will help lead an annoyed player back to their source to deal with the problem.

2.  Hog Spores

Info: These tiny creatures are presumed to be newborn Hoggers. They seem to serve no purpose and do nothing but float around larger Hogger beings. It is unknown how they feed, as they have never been seen doing so without their parents.

 25 
 on: June 19, 2009, 09:29:38 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
NPC Faction: Arkoids
   
General Information:
   Codenamed  “Space Bacteria” by the V.R.A, Arkoids are giant single celled space born beings that dwell in areas of space rich in nitrogen deposits.  These creatures are mostly found in deep space and away from civilized areas since they are unable to travel very far from their population hubs.  Occasionally though a reproductive Arkoid may tag along with a ship during a folded space jump and multiply like wildfire right in the heart of an empire’s territory.
   Arkoids are non-sentient and highly animalistic in behavior.  There does not seem to be any form of society among their species.  Most Arkoids live in families of several hundred and attack any other of their own species that is not part of their particular group.  Arkoid hostility is well known, they will also attack any starship that enters their domain and rip them apart.
   Arkoids technically do not have a military, however they do display primitive knowledge of warfare despite their limited intelligence.  Often if a colony of Arkoids springs up in a civilized area, they will organize themselves into waves of sixteen members and continually assault their current target until it is destroyed.  It is for this reason that Arkoids are rigorously hunted down if spotted in civilized areas.

For more information regarding the Arkoids, please visit their wiki entry: http://sigma.wikia.com/wiki/Arkoid

Notable People

The Arkoids have no individuals worthy of recognition.

Arkoid Units
Arkoids are a completely biological race, and they themselves act as ships.  Arkoids often attack by ramming into their target and trying to rip it apart.  Some Arkoids are capable of generating a highly corrosive acid that they hurl at enemies.  Fortunately Arkoids are incredibly fragile an usually one well placed shot from any common weapon will kill them instantly.

Arkoid Reproductive Cell

Constructs: Arkoid Babies
Info: The hub of most Arkoid colonies, a reproductive cell can spawn children at an alarming rate. These large beings are often the main target of Arkoid extermination fleets as without it Arkoid concentrations die off.

1.  Arkoid Babies

Armaments:
- Melee
- Corrosive Volleys
Info: Offspring that has freshly split off from a reproductive, swarms of these cells often make up Arkoid fleets.  Most Arkoid Juveniles attack by ramming into enemy ships and ripping them apart, though some are able to fire projectiles from a distance.

Arkoid Adult

Armaments:
- Melee
-Corrosive Volleys
Info: Occasionally an Arkoid is able to survive long enough to grow into a truly monstrous cell.  It is for this reason that speed is urgent when dealing with an already establish Arkoid colony.  A fully grown Arkoid adult can cause tons of trouble even for well armed extermination fleets.


 26 
 on: May 31, 2009, 02:37:55 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
A rather simple news announcement... Sigma's first demo is now currently available at filefront.com

Enjoy: Download

Info about this release:
________________________________________________________
Do I need anything preinstalled?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- You need a fresh instalation of A2 with both the 1.1 patch and the unofficial 1.2.5 patch by the FleetOps team, both which can be found here on Filefront.

Patch 1.1 and Patch 1.2.5 can also be found on the Fleet Operations website here: http://www.fleetops.net/download/Download/StarTrekArmadaII:PatchProject/

- After the patches have been installed, simply copy everything to their appropriate folders and overwrite if the prompt asks. Be sure to back up all data if you are not adding this to a fresh install of A2.
________________________________________________________
What is in this Version?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

- The Vederiction of Resource Alliance (V.R.A.) as an add on race for stock A2
- The V.R.A. focus on bringing a new playstyle to Armada. All their stations and ships are modular and can be refitted with numerous separate add-ons to meet your current situation.
- For more details about the V.R.A, visit their information thread at our website: http://sigma.smfforfree.com/index.php/topic,11.msg19.html#new

________________________________________________________
Issues and bugs with this release
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

- This demo is meant as a gameplay demonstration, the V.R.A. are horribly unbalanced compared to the stock A2 races.
- Mining ships get stuck on mining stations due to their massive scale. This will be fixed once Sigma no longer relies on stock A2 since resources will work differently. It is highly suggested you play with Unlimited Resources On while experimenting with the V.R.A.
- The AI does not work properly yet. Don't expect much of a challenge (if any) from the V.R.A.
- Occasionally launching fighter craft will not work properly
- Virtually all voice overs are missing, save for several of the Hero Ships. If you are interested in doing voiceovers feel free to contact us on our website.
______________________________________________________
Special Thanks
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- Much of our thanks must go to the Fleet Operations team for their hard work and devotion to expanding Armada and proving that this eight year old engine is capable of making games worthy of today's standards.
- CanadianBorg for creating every model and applying textures to them. This mod would be impossible without your focused effort.
- MonarchyOne for the most amazing soundtrack I could possibly ask for.
- Westworld for the Big Book of Modding.
- TexasAggie for the engine jam weapon odfs.
- Brian Stein, Twilight Zelda, and Tama Twilight for providing voiceovers for this release.

 27 
 on: May 15, 2009, 07:02:36 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
A very brief demonstration demo for the Vederiction of Resource Alliance is virtually complete. We are planning on releasing it near the end of May as an add-on to stock A2.


________________________________________________________
What is in this Upcoming Version?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

- The Vederiction of Resource Alliance (V.R.A.) as an add on race for stock A2
- The V.R.A. focus on bringing a new playstyle to Armada. All their stations and ships are modular and can be refitted with numerous separate add-ons to meet your current situation.
- For more details about the V.R.A, visit their information thread at our website: VRA Faction Details

________________________________________________________
Issues and bugs with this release
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

- This demo is meant as a gameplay demonstration, the V.R.A. are horribly unbalanced compared to the stock A2 races.
- Mining ships get stuck on mining stations due to their massive scale. This will be fixed once Sigma no longer relies on stock A2 since resources will work differently. It is highly suggested you play with Unlimited Resources On while experimenting with the V.R.A.
- The AI does not work properly yet. Don't expect much of a challenge (if any) from the V.R.A.
- Occasionally launching fighter craft will not work properly
- Virtually all voice overs are missing, save for several of the Hero Ships. If you are interested in doing voiceovers feel free to contact us on our website.


 28 
 on: May 15, 2009, 06:52:16 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
All of Sigma's music is being composed by MonarchyOne. If have an Imeem account, a playlist of the entire soundtrack is periodically updated and can be listened to here: Imeem Sigma Playlist

If you do not have an Imeem account, getting one is simple and free. I've included several samples of the soundtrack as a download. You can have these samples for free at this link: Sigma Soundtrack Samples

 29 
 on: May 15, 2009, 06:38:59 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
If you are interested in trying to do voice over work for Sigma, here is a list of available roles. Please try to speak clearly in your samples. Email all samples to either undyingnephalim@yahoo.com, or monarchyone@gmail


V.R.A. Lines

The V.R.A. are all human, so you can use any accent you see fit for them.

m = male voice
f = female voice
Red = Taken


V.R.A. Computer (m or f)
The computer should not sound overly monotone, rather I'd like it to sound professional and emotionless

Green Alert: "Hold Fire"
Yellow Alert: "Stand Ready"
Red Alert: "Fire at will"
Construction Canceled: "Base project canceled"
Construct Base: "Base project initiated"
Base Complete: "Base project completed, sir"
Construct Ship: "Warship under construction"
Ship Complete: "Warship complete, sir"
Crew Transfer: "Soldiers have been transferred"
Ore Transfer: "Processed Ore has been transferred"
Currency Transfer: "Processed Currency has been transferred"
Resource Transfer: "Resources have been transferred"
Ship Transfer: "Warships have been transferred"
Dissassembly: "Recycling base structure"
Decommission: "Recycling warship"
Enemy Engaged: "Enemy forces are attacking us"
Insufficient Credits: "Credit limit reached, sir"
Insufficient Crew: "Soldier count insufficient, arrival pending"
Insufficient Ore: "Processed Ore stocks are insufficient, sir"
Insufficient Currency: "Processed Currency stocks are insufficient, sir"
Insufficient Energy: "Unable to perform action, sir"
Insufficient Resources: "Resource stocks are low, sir"
Invalid: "Request cannot be performed"
Invalid location: "Area is obstructed, sir"
Invalid Repair: "We require a repair yard"
Infection: "Xeno forces have infested our computer system"
Victory: "Enemy forces have been eliminated, sir"
Recrew: "Soldier recruitment in progress"
Add-on: "Base add-on in progress"
Cancel Add-on: "Add-on project canceled"
Add-on complete: "Add-on project is complete"
Self-Destruct: "Self-Destruct initiated"
Cancel Self-Destruct: "Self-Destruct has been aborted"
Anomaly: "Unidentified object has appeared on long range sensors"
Anomoly2: "Unidentified force has entered the area"
Nuclear Detonation: "A Nuclear device has been detonated"
Phase Jump Detected: "A Mylock Phase jump has been detected"
Base Under Attack: "Our Primary HQ is under attack"

General Geon E. Mokbel (m)
The General needs to have a strong and charismatic voice. I don't want a stereotypical "tough-as-nails" grunt however.

Selected: "This is the General."
Selected2: "Give me the news."
Move: "Roger that."
Move2: "Confirmed"
Attack: "Let's show them who's boss."
Attack2: "They think they can take on my broadsides?"
Repair: "Where are the mechanics when you need them...?"
HPcritical: "Retreat? You gotta be kidding me..."
EnemyDetected: "Looks like this fight's about to get serious."
Green Alert: "Hold your fire"
Yellow Alert: "Keep those guns at the ready"
Red Alert: "I want every missile we got up their damn asses"

Colonel Stein's Lines (m)

Selected: "Colonel here, what needs to be done?"
Selected2: "My ship is on standby."
Move: "Confirmed HQ"
Move2: "Moving out"
Attack: "Defensive operation commencing"
Attack2: "We'll keep the agressors at bay."
Repair: "Let's go home boys."
HPcritical: "We've taken heavy fire, requesting retreat!"
EnemyDetected: "Aggressors spotted."
Green Alert: "Hold your fire"
Yellow Alert: "Stand by for attack orders"
Red Alert: "Open fire on sight"


Commander Soril Valash's Lines ( f )

Selected:  "Yes Headquarters?"
Selected2: "Commander Soril Valash on standby."
Move: "Move to coodinates."
Move2: "Commencing operation."
Attack: "Target confirmed, engaging enemy."
Attack2: "Target locked, fire at will!"
Repair: "Return to base, I repeat, return to base!"
HPcritical: "Our hull can't take many more hits!"
EnemyDetected: "Enemies sighted HQ."
Green Alert: "Hold your fire people"
Yellow Alert: "I want the missile bays ready"
Red Alert: "Anything that moves is dead"


Commander William Hawksin's Lines (m)

Selected:  "At the ready Command."
Selected2: "Commander Hawksin at the ready."
Move: "Set a course to target location."
Move2: "Moving out."
Attack: "Target confirmed, engaging enemy."
Attack2: "Target locked, fire at will!"
Repair: "We need maintanence"
HPcritical: "We've taken heavy damage we need to retreat!"
EnemyDetected: "Enemies are on scanners Command."
Green Alert: "Let's keep it silent"
Yellow Alert: "There may be trouble ahead"
Red Alert: "Looks like we won't be avoiding the fight"

V.R.A. Units

Sector HQ ( f )
I want a strong female voice for the HQ. Something that feels charismatic.

Selected: "Everything is under control here."
Selected 2: "Fleet is ready for command."
HPcritical: *static*  "We need to evac I repeat we need to evac!"
EnemyDetected: Enemy ships have been sighted."
Add-on: "Expanding base of operations."
Constructing unit: "Constructing Utility mainframe, command."
Decommission: "We'll clear the base commander."


Utility Chassis, Constructor, Mining ship, and Tug (m or f)
A nice and relaxed voice should work here. I want the Utility ships to sound like a true common worker is in command.

Selected: "Ready for orders HQ"
Selected2: "What needs to be constructed?"
Selected3: "What supply line do we follow today HQ?"
Selected4: "Salvage ship on standbye."
Selected5: "Any work for us HQ?"
Move: "Roger that HQ."
Move2: "Confirmed HQ."
Build: "Give us the materials and we'll put it together no problem."
Harvest: "The resources will be yours in no time HQ."
Tow ship: "We'll bring it back to base, HQ."
Repair: "We're taking fire HQ, requesting repairs."
HPcritical : "Uhhh HQ... we are screwed..."

Mining Base (m or f )
No particular voice style here, feel free to experiment

Selected: "Hello HQ."
Selected2: "Resources are scheduled to arrive sir."
Selected3: "We'll have processed resources ready in no time, HQ."
Add-on: "Expanding the Docking Bays."

Shipyard Mainframe (m or f )
No particular voice style here, feel free to experiment

Selected: "Good day HQ."
Selected2: "What shall we add to the fleet today?"
Build: "Order confirmed."
Add-on: "Expanding Production."


Destroyer (Bottlenose, Orca, and Urchin) (m or f)
An upbeat and "in-your-face" attitude would work well for the destroyer ships

Selected: "We're here HQ."
Selected2: "What needs to be done?"
Selected3: "Missiles on standby."
Selected4: "Artillery on standby."
Move: "Acknowledged HQ."
Move2: "On our way."
Attack: "Tracking Target."
Attack2: "They'll never know what hit them."
Repair: "Get this scrap pile back to base!"
HPcritical: "Oh shit..."
EnemyDetected: "Here come the aliens..."

Cruiser (Owl Missile Frigate, Peregrine Heavy Cruiser, and Albatross Carrier) (m or f )
A voice that sounds like your average military commander should work fine.

Selected: "Cruiser operational HQ."
Selected2: "All systems at the ready."
Selected3: "Missile bays loaded."
Selected4: "Fighter bays prepped and ready HQ."
Move: "Confirmed HQ."
Move2: "Roger that."
Attack: "Open fire!"
Attack2 "Target confirmed!"
Repair: "We need repairs immediately."
HPcritical: "We are taking a beating out here HQ!"
EnemyDetected: "Hostiles in-bound HQ..."

Battleship ( Rex, Raptor, and Pterodactyl) (m or f, preferably male)
A powerful and charismatic attitude would work well here

Selected: "I hear you HQ."
Selected2: "What are your orders?"
Move: "We'll be there momentarilly HQ."
Move2: "Another day in the V.R.A."
Attack: "So someone want's to play..."
Attack2: "They'll be dust in no time."
Repair: "We need to reload HQ."
HPcritical: "They've managed to beat us down HQ, requesting retreat!"
EnemyDetected: "Another fool enters the game."


Colonel Training Center (m or f)
Selected: "Hello HQ."
Selected2: "What supplies do we need for the fleet?"
Research: "We'll have the blueprints ready in no time HQ."


Badger Science Vessel (m or f)

Selected: "Ready for recon duty HQ."
Selected2: "The enemy could be nearbye..."
Move: "Charting sector."
Move2: "We'll find the hostiles HQ."
Repair: "Looks like it's break time boys."
HPcritical: "They've found us HQ! We must retreat!"
EnemyDetected: "There's your target HQ."

Defense Grid Pylon (m or f)

Selected: "Defending the V.R.A."
Selected2: "Are they comming in for an attack HQ?"
Attack: "All hands focus fire!"
Attack2: "Don't let them through! Defend the base!"
Add-on: "The more guns the better."

Admiral L. Willow (female)
This voice absolutely has to be British (preferably Cockney), no exceptions

Selected: "What needs to be done, HQ?"
Selected: "Admiral Luroy Willow standing by."
Move: "Let's get moving."
Move2: "Moving to target location, HQ."
Attack: "Looks like we are in agreement."
Attack2: "The insurgents will pay."
Repair: "Do we finally get some shore leave, HQ?"
HPcritical: "HQ we can't take many more hits!"
EnemyDetected: "Enemies sighted HQ, what are your orders?"
Green Alert: "Hold all fire"
Yellow Alert: "Things could go to hell very quick..."
Red Alert: "Unleash fire on sight"
Selected: "This is the Admiral speaking."
Selected: "Ready to bring chaos to order."
Move: "I wanted to go there anyway."
Move2: "I'll be there eventually."
Attack: "Those that do not join us will die."
Attack2: "Target locked, fire at will!"
Repair: "A vacation to the shipyards, oh boy..."
HPcritical: "I would say now is a good time to make a run for it..."
EnemyDetected: "Perhaps we can recruit these hostiles?"
Green Alert: "Perhaps they'll want to talk today"
Yellow Alert: "Keep our weapons hot boys"
Red Alert: "Let's show them who's got the bigger ship"
Capture1: "Well now look who's being careless."
Capture2: "Another ship to fuel the army. You'll have my thanks."
Capture3: "Well, well, well, what ship do we have here?"
Capture4: "You'd be surprised how easy it is to find these ships laying around."
Capture5: "One person's garbage is another person's war machine."
The Admiral has more lines to be said during the tutorial mission. Scroll to the end of this page to see them.


Zevestivan Lines

With the exception of Matriarch Kydora and Variuhn, all Zevestivan speak their native language. To get a feel for how their language sounds, contact me at undyingnephalim@yahoo.com and I will email you samples, or download a zip from this link: Zevestivan sample tracks


Zevestivan Computer (m or f)
Like the V.R.A. computer, keep it professional sounding and emotionless, but not dry and monotone.

Green Alert: "Ogodu Tok"
Yellow Alert: "Negrak Korshu"
Red Alert: "Oshosh Peo Tok"
Construction Cancelled: "Greshoo Petosh"
Construct Base: "Jomlush Greshoo"
Base Complete: "Obidai Jomlush"
Construct Ship: "Makdar Septat"
Ship Complete: "Obidai Makdar"
Crew Transfer: "Zevesti Norshush"
Ore Transfer: "Ekdar Norshush"
Currency Transfer: "Bolziz Norsush"
Resource Transfer: "Makadaish Norshush"
Ship Transfer: "Makdar Norshush"
Dissassembly: "Vol Koshu Zek"
Decommision: "Makdar Zivrir"
Enemy Engaged: "Nordes Peo Tok"
Insufficient Credits: "Bolziz Corshir"
Insufficient Crew: "Zevesti Corshir"
Insufficient Ore: "Ekdar Corshir"
Insufficient Currency: "Bolziz Corshir"
Insufficient Energy: "Zapatozu Corshir"
Insufficient Resources: "Makadaish Corshir"
Invalid: "Zol Ar Nomush"
Invalid location: "Zol Ar Cantaru"
Invalid Repair: "Yartosh Zol Ar Neshu"
Infection: "Nordes Conlshosh Septaz"
Victory: "Or Kolonush Zevestivan"
Recrew: "Mordon Shu Shir"
Add-on: "Nameezag Nok"
Cancel Add-on: "Petosh Nameezag"
Add-on complete: "Obidai Nameezag"
Self-Destruct: "Zaun Zortu Roseed"
Cancel Self-Destrcut: "Zaun Zortu Rokesh"
Anomoly: "Sevrigardo greeg"
Anomoly2: "Greeg Zoptushosh"
Nuclear Detonation: "Dauntis Sorar Vishko"
Phase Jump Detected: "Mylockush Zobrirosh"
Base Under Attack: "Veeridok Osh Sept"


Matriarch Kydora ( f )
The Matriach is a tough one, and I'll be really harsh on who succeeds at getting the role. She has a split personality so something somewhat psychotic might suit her. For more info on her check out her wiki entry: http://sigma.wikia.com/wiki/Kydora

Selected:  "You speak to the Matriarch."
Selected2: "Where shall my will be spread?"
Move: "Dok shod eyet."
Move2: "Beargat neayard."
Attack: "None shall resist my will"
Attack2: "Pea tok, nead gar!"
Repair: "One cannot fight all battles..."
HPcritical: "Veeridok sept tar!"
EnemyDetected: "What foe comes forth now?"
Green Alert: "Negotiation is what I do best..."
Yellow Alert: "Our little friends might get a bit edgy"
Red Alert: "Our pets have been naughty, let's teach them a lesson!"

Half-Monarch Kolmahn ( m )
This guy is just a straight up religious zealot psychopath. Do your best crazy lizard preacher impression and you're good to go. More info on him here: http://sigma.wikia.com/wiki/Kolmahn

Selected: "Bed gordyak ter?"
Selected2: "vo shu?"
Move: "eyet pridar"
Move2: "Dok shod eyet"
Attack: *laughter*
Attack2: "Peo tok nordres!"
Repair: "Bashdak!"
HPcritical: "Nedok Zaun Zortu!"
EnemyDetected: "Nordes greeg"
Green Alert: "Ishisu"
Yellow Alert: "Nom Norak"
Red Alert: "Rek tor peo tok!"

Shizawa ( m )

Selected: "huh?"
Selected2: *angry grunt*
Move: "Hmph"
Move2: *grunt of acknowledgement*
Attack: *single chuckle*
Attack2: *small growl*
Repair: *sigh*
HPcritical: *static*
EnemyDetected:  "Ahh haa....."
Green Alert: *static*
Yellow Alert: *static*
Red Alert: *static*


Variuhn ( f )
She's somewhat of an assassin, and bit playful about it too. I picture her as having an arrogant and voice that sounds like she might be teasing you.

Selected: "Human tongue isss humerousss..."
Selected2: "vo shu?"
Move: "eyet jev shee"
Move2: "zeg pridar"
Attack: "maniacle laughter"
Attack2: "We ssshall k....k....kill them, correct?"
Repair: "Nedok pridar!"
HPcritical: "worried scream"
EnemyDetected: "See them I come, cosht ok tet?"
Green Alert: "Ishisu Sor"
Yellow Alert: "Nom Norak"
Red Alert: "Obidai Motok!"


Ops Center Lines (m)
Something deep and guttural, almost like he's ready to choke on his lines.

Selected: "Nam nam vorut?"
Selected 2: "Keko soto nam."
HPcritical: *static*  "Okey ondar!"
EnemyDetected: "Nordes..."
Build: "Jek"


Construction Ship (m or f)
Something a little exciting, almost like the captain is happy to do his job.

Selected: "Memdark gordyak?"
Selected2: *snoring followed by waking up sounds*
Move: "eyet"
Move2: *grunt of aknowledgement*
Build: "Jek pridar"
Repair: "Nedok???"
HPcritical: *hysterical scream*


Mining Ship (m or f)
Mining is a job for the lesser educated Zevestivan, so a voice that sound unintelligent should work.

Selected: "Memdark gordyak?"
Selected2: "Nik ol?"
Move: "eyet"
Move2: "Vagras"
Harvest: "Kokltos shto taht!"
Repair: "Nedok pridar"
HPcritical: *panting*


Mining Dock(m or f)
Mining is a job for the lesser educated Zevestivan, so a voice that sound unintelligent should work.

Selected: "Keto!"
Selected2: "Nik ol nam?"
HPcritical: *loud screams*

Shipyard (m or f)
Feel free to experiment with this voice.

Selected: "Nam nam vorut?"
Selected 2: "Keko soto nam."
HPcritical: *static*  "Okey ondar! Ondaaaaarrrr!!!"
Build: "Jek pridar!"

Scout (m) 
A small and childish voice should work well here.

Selected:  "Beb gordyak?"
Selected2: "Jol ge vo shu?"
Move: "Dok shod eyet!"
Move2: "neyard ves!"
Attack: "Peo tok malruk!"
Attack2: "Peo tok! Peeeooo tokkk!!!"
Repair: "Vedi ses sintario"
HPcritical: "Veeridok mor bi dok tar!"
EnemyDetected: "Gladistok nairee."


Destroyer (m or f)
A very angry and pissed off voice should work well here

Selected: "Raaaaakkkk?"
Selected2: "Jol g'v'shu?"
Move: "eyet namtat"
Move2: "eyet pridar!"
Attack: "Peo tok..... nerar!"
Attack2: *laughter* "Nordes preldark"
Repair: "Sintario pridar!"
HPcritical: *screams* "Veeridok! Veeeriiidoook!!!!"
EnemyDetected: "Nordes ketohn?"

Cruiser ( f )
I really want a female voice for the Zev cruisers. I really want a very feminine voice for this particular ship, since most of the Zevestivan voices are masculine and overly aggressive.

Selected: *grunt of acknowledgment*
Selected2: "huh?"
Move: "eyet"
Move2 "nyard ves pridar."
Attack: *yawns* "peo tok."
Attack2: "malroooook pridar!"
Repair: "Sintario pridar"
HPcritical: *laughter quickly shifting to a scream*
EnemyDetected: "Nordes pon portas!"


Frigate ( m or f )
Feel free to experiment with this one.

Selected: "Vwah?"
Selected2: "edirtar dorid"
Move: "eyet, eyet..."
Move2: *hums a random tune*
Attack: "Gondolasz!"
Attack2 "peo tokkkkk!"
Repair: "Sintario pridar! Pridar!"
HPcritical: *crying*
EnemyDetected: "Naiiireeeee...."

War Center (m or f)
I want a voice that sounds like an honorable warrior. Someone who's showing off basically.

Selected: "Meentor okt."
Selected2: "Veldess?"
Research: "nota nota...."

Large Shipyard (m or f)
Feel free to experiment with this one

Selected: "Kordotos?"
Selected 2: "Keko soto nam."
HPcritical: *static*  *screams*
Build: "Jek pridar nomtoo"

Heavy Cruiser (m)
Something very aggressive.

Selected: *unintelligable growl*
Selected2: "Jol ge vo shu?"
Move: "Dok shod eyet!"
Move2: "neyard ves!"
Attack: *goofy laughter*
Attack2: "Peo tok! Peeeooo tokkk!!!"
Repair: "Vedi ses sintario"
HPcritical: *ridiculous scream*
EnemyDetected: "Gladistok nairee."


Battleship (m or f)
I want the Battleship to sound very snooty, arrogant, and nonchalant.

Selected:  "Nam nam?"
Selected2: "Jol ge vo shu?"
Move: "Dok shod eyet!"
Move2: "neyard ves!"
Attack: "Peo tok malruk!"
Attack2: "Hok bogfetsss"
Repair: "Vedi ses sintario"
HPcritical: *screaming*
EnemyDetected: "Gladistok nairee."

Dreadnaught (m or f)
Feel free to experiment with this one, though something strong and arrogant might work.

Selected: "Jol ge vo shu?"
Selected2: "edirtar dorid"
Move: "eyet, eyet..."
Move2: *hums a random tune*
Attack: *mwhahaha laugh*
Attack2 "peo tokkkkk!"
Repair: "Sintario pridar! Pridar!"
HPcritical: *crying*
EnemyDetected: "Naiiireeeee...." *laughter*

Advanced Tech Center (m or f)

Selected: "Egrekts set?"
Selected2: "Veldess pridar?"
Research: "pridar ektosz"

Disruptor Turret (m or f)

Selected: "Okos Eurokaahhhn"
Selected2: "Nordes peo tok?"
Attack: "Del des sed tary os!!!"
Attack2: "Peo tok nyd croos!"

Volley Turret (m or f)

Selected: "Nem tos tot"
Selected2: "Nordes peo tok?"
Attack: "Organt nol darz!"
Attack2: "Peo tok nyd croos!"

 30 
 on: February 16, 2009, 02:08:53 am 
Started by The Undying Nephalim - Last post by The Undying Nephalim
The Vederiction of Resource Alliance

General Information:         
   The V.R.A. is the unity of mankind under one common banner. With the discovery of hostile extraterrestrial life and the realization that the defense of mankind was now a priority objective, the nations of humanity banded and formed one of the most effective military forces the Sintar Cluster has ever seen.
   Operating under a creed that devotes effort to the securing of resources and defensive matters, the V.R.A. forces all civilians to participate in some way to aid mankind’s fight against their quarrelsome neighbors.  Through the will of humanity and the sheer numbers of people involved, the V.R.A. has managed to hold back all and any invader.  Such times have lead to the V.R.A. performing great feats, such as the extinction of the Jevoron people during the Human-Jevoron War.
   The V.R.A.’s fleet is designed to be flexible and versatile and there is no lack of ideas when it comes to potential weapon designs to use against the plethora of hostile foes.  Utilizing a huge payload of weapons and decent armor, the V.R.A. sacrifice speed in favour of decent protection and counter potential.
More Detailed information on the V.R.A. can be found here: http://sigma.wikia.com/wiki/Vederiction_of_Resource_Alliance   

Faction Leaders

General Geon E. Mokbel


Tactics: Heavy Firepower
Leader Bonus:
-   Fire Ant Bombers replace Mosquito fighter craft
-   Fighter Bay available for Defense Grid Pylon
-   Rex Design Permit is pre-purchased
-   Ships are directly built

Background: The military leader of the V.R.A, General Mokbel directs all actions undertaken by the fleets more or less. While his power is somewhat unsaturated by the collection of Colonels, ultimately most actions come to him for approval. He’s bold, calculating, and has a sense of justice no one can match.

Strategy: Not having to fork up extra resources and time to build a chassis for each ship is by far the General’s biggest advantage. He can mobilize his fleets quicker then the other V.R.A. leaders and as such players who don’t want to focus as much on micromanagement will likely attach to him. Occasionally his carriers will also spawn Fire Ant Bombers: these powerful craft are wicked against cruisers. When the General himself graces the field, you’ll be given control over his Rex Battleship, the Flamestar. While initially it’s essentially just another Rex Battleship, it comes equipped with a slew of powerful special weapons. The Xenon Ignition Shockwave pushes enemy ships in rapid succession across the map and can wreck massive havoc on an enemy fleet in formation. Focus Fire also helps to boost the combat effectiveness of all ships attacking the same ship as the General and is useful for taking out an enemy hero or powerful starbase.


Colonel Lyon Stein

Tactics: Long Range Artillery
Leader Bonus:
-   Artillery add-on available for Defense Grid Pylon
-   Artillery Range increased by 1000m
-   Raptor Design Permit is pre-purchased

Background: One of the most trusted Colonels in the V.R.A. fleet, Stein is effectively second in command next to the General himself. He’s calm, confident, and almost nonchalant when approaching a problem. He’s not particularly fond of war with the extraterrestrials, however.

Strategy: Colonel Stein takes full advantage of the one edge the V.R.A. have over all the other races: Long range. Artillery is the name of the game here, and the Colonel exceeds at bombarding the enemy from afar. More often then not, focusing on Raptor, Peregrine, and Orca production will serve greatly when they are put into action. When it’s time to summon the Colonel himself to battle, you’ll be rewarded with the Ankylosaur, the game’s most long-range weapon. When in Awe-Strike mode it can fire from any distance and cause havoc to a player who’s dawdling on the defensive. As you can imagine Stein is brutally effective against overly defensive players who like to hang out and build their fleets up cautiously.

Commander Edward William Hawksin

Tactics: Tech
Leader Bonus:
-   Bottlenose Destroyer armed with Mylock weaponry
-   Ships can be upgraded with BRIAD Defense System
-   Bottlenose Design Permit is pre-purchased

Background: Hawksin is one of the younger commanders in the V.R.A. fleet, and was one of the few who participated in the destruction of the Jevoron species. It’s argued that he has more affinity and empathy for alien races then most humans and as such he’d rather find a more peaceful solution to the conflicts. He is also fascinated with extra terrestrial technology and as such has implemented it in ships under his command.

Strategy: Commander Hawksin is more of a thinking player’s leader choice. Unlike the other leaders he has a larger focus on smaller ships such as the Bottlenose. This gives him massive anti-Battleship potential and the ability to spread around the map and control firefights better then the other leaders. In addition, he also gains a bonus for any alien race allied with him in multiplayer. When in the mission, you’re given control of Hawksin’s unique ship, the Torresque. Armed with a BRIAD defense system, this small ship is particularly effective at avoiding damage. In addition it is also armed with a Mylock Dimensional Phase Device, so Hawksin is able to become completely invisible to enemy sight and radar. This ability makes him handy for slipping into enemy territory and absorbing intel on fleet movements.

Commander Soril Valash

Tactics: Missiles
Leader Bonus:
-   All Missile units gain Cluster Missiles ability
-   Cluster Missile add-on available for Defense Grid Pylon
-   Owl Design Permit is pre-purchased

Background: A young and bold commander in the V.R.A. forces, Valash is infamous for completing her orders through means that defy protocol. She has little tolerance for rules, suppression, and most of all: alien life.

Strategy: V.R.A. players that prefer a more “In-your-face” approach will likely latch unto Valash as their main leader. While Colonel Stein certainly has power on his side, Soril brings the power up front instead of from behind the lines. Aggressive use of missile units is her main focus, and a well balanced fleet of Rexs, Owls, and Urchins is more potent then any other combination. When bringing her out onto the field Valash is in command of the Feldspar, a powerful Owl Missile Crusier. This makes her an excellent anti-destroyer unit, though she tends to fall quickly to larger battleships. It’s best to keep her mid fleet and surrounded by plenty of Urchins to take on any battleships that might focus fire on her ship.



V.R.A. Units
The V.R.A.’s war machine focuses on being flexible and modular.  All ships are constructed as a basic design but can be refitted with certain weapons to match the commander’s preferred strategy or current situation.

Utility Chassis
Refits to: Bee Mining Freighter, Ant Tug, Termite Construction Rig, Badger Scout
Info: The basis to all of the V.R.A.’s efforts, the Utility Chassis can be refitted for any role that is currently needed.

Termite Construction Rig

   - Type:
       • Constructor   
   - Builds:
       • HQ
       • Mining Base
       • Shipyard Mainframe
       • Colonel Center
       • Defense Grid Pylon
       • Folded Space Gate
Info: Termite Constructors have been in service as long as any utility vessel, and are essential to any V.R.A. base. Constructing virtually everything, the Termites are worth the cost and protection needed to maintain them.

Bee Mining Freighter

   - Type:
       • Mining Ship
   - Abilities:
       • Mines Ore
       • Mines Currency
Info: Huge trails of Bee Miners lead off into resource rich zones under V.R.A. control. The mining freighter is a necessity to the collection of war fuel.

Ant Repair Tug

   - Type:
       • Utility
   - Abilities:
       • Chains
       • Repair Craft
   Grapple Chains: The Tug can tow derelict ships back to a safer location before sending over Repair Crews.
Info: It is a guaranteed fact that ships entering battle will suffer casualties, and the Ant Tug is one of the V.R.A.’s most invaluable support tools. Ships suffering heavy casualties welcome much needed assistance from the Tug’s huge roster of repair teams. When the battle is over and there are dead ships in space, the Tug’s can bring back and repair the derelicts to avoid a critical waste of resources.



Badger Science Vessel

   - Type:
       • Scout
   - Armaments:
       • Flak Canons
   - Weapon range:
       • Medium      
   - Abilities:
       • Deploy Communications Relay
   Deploy Communications Relay: The Badger is able to set up a remote satellite to monitor enemy movements.
Info: Knowledge is half the battle, and a division of Badger Science Vessels are often sent out ahead of fleets to scan and analyze enemy threats.  The Badger’s reliability has been credited to the success of many battles, as their absence would have led to the slaughter of unprepared V.R.A. fleets. They are also often used to locate new resources to fuel the V.R.A. war machine.


Destroyer Chassis

Refits to: Bottlenose, Orca Bombardier, Urchin Missile Frigate
Info: The core from which the V.R.A.’s fast attack ships are brought forth, Destroyer skeletons are numerous in many major shipyard sectors.

Bottlenose Experimental Destroyer

   - Type:
       • Destroyer
   - Armaments:
       • Gattling Canons
       • Flak Arrays
   - Weapon range:
       • Medium   
   - Abilities:
       • Xenon Mass Ignition Thruster (Hawksin only)
   Xenon Mass Ignition Thruster: The Bottlenose gains a huge boost in speed.
Info: A more recent design introduced to the V.R.A’s fleet, the Bottlenose has demonstrated awesome success in its short service time. They are highly effective against larger ships as their speed makes them very hard for most conventional weapons to hit.

Orca Bombardier

   - Type:
       • Destroyer
   - Armaments:
       • Compression Launcher
       • Flak Canons
   - Weapon range:
       • Artillery
Info: When a direct offensive is out of the question the Orca Bombardier offers the basis for a solution. A fleet of Orca Bombardiers can attack incoming fleets long before their target comes within normal firing range.

Urchin Missile Frigate

   - Type:
       • Destroyer
   - Armaments:
       • Missile Launchers
       • Flak Canons
   - Weapon range:
       • Long
Info: Though it is not effective against most cruisers, the Urchin is a very effective anti-battleship craft and has seen much service in the V.R.A. military. Its stock of rapid fire missiles assure that pesky fast-attack enemies are kept at bay while larger V.R.A. ships attend to equally large enemies.


Cruiser Chassis

Refits to: Owl Missile Cruiser, Albatross Cruiser Carrier, Peregrine Heavy Cruiser
Info: The core from which the V.R.A. create their primary warships.

Owl Missile Cruiser

   - Type:
       • Cruiser
   - Armaments:
       • Missile Launchers
       • Flak Arrays
   - Weapon range:
       • Long
   Cluster Missile Mode (Valash only): Activates the ship's store of cluster missiles, disabling all other weapon systems. Each missile drains energy from the ship until it can fire no more.
Info: By far the most widely used ship in the V.R.A, the Owl is mass produced and has proven to be one of the best ships to combat alien threats. Sporting powerful broadside arrays and a stock of missiles to deal with smaller targets, the Owl is a necessity to any commanding officer.

Albatross Cruiser Carrier

   - Type:
       • Cruiser
   - Armaments:
       • Hangars
       • Flak Arrays
   - Weapon range:
       • Medium
Info: A common support ship, the Albatross greatly boosts the defensive value of any fleet with its stock of fighters. A pair of these can quickly and effectively launch a decent swarm of fighter craft to aid a V.R.A. fleet. Incoming fighters have any damage analyzed, and this information is later sent to V.R.A. ship designers in order to better protect future ships from hostile fire and other threats.

Peregrine Heavy Cruiser

   - Type:
       • Cruiser
   - Armaments:
       • Compression Launchers
       • Flak Arrays
   - Weapon range:
       • Artillery
Info: Another common ship in the V.R.A’s arsenal, the Peregrine is famous for its ability to soften up incoming enemies to make them easier for Owls to deal with. Paired with several Owl Cruisers for support, the Peregrine is another essential part of any V.R.A. fleet.


Battleship Chassis

Refits to: Raptor, Rex, Pterodactyl
Info: Every fleet needs a powerful assortment of command ships, and these already capable beasts are able to be upgraded to even more effective battle machines.

Raptor Artillery Battleship

   - Type:
       • Battleship
   - Armaments:
       • I.A.L.
       • Compression Launchers
       • Flak Canons
   - Weapon range:
       • Artillery
Info: Though they are rare in most V.R.A. fleets, a Raptor Battleship can easily turn the tide of a battle. With its long range IAL, the Raptor can siege enemy fortifications from a safe distance while the enemy scrambles and wastes precious time sending out their fleet to counter attack.

Rex Command Battleship

   - Type:
       • Battleship
   - Armaments:
       • Missile Launchers
       • Flak Arrays
   - Weapon range:
       • Long
Info: The pride of the V.R.A. fleet, the Rex is a traditional choice for high ranking Captains and Admirals. A vicious hunter of smaller cruisers, the Rex can tear through large swarms with ease.

Pterodactyl Carrier Battleship

   - Type:
       • Battleship
   - Armaments:
       • Hangars
       • Flak Canons
   - Weapon range:
       • Medium
Info: Though it is not mass-produced like most larger ships, a single Pterodactyl drastically boosts the defensive value of a V.R.A. fleet. With a huge stock of fighters ready to launch, the Pterodactyl quickly unloads its cargo into battle.


Sector HQ

   - Type:
       • Station
   - Armaments:
       • Missile Launchers
   - Weapon range:
       • Long
   - Add Ons:
       • Utility Yard
       • Repair Yard
       • Fighter Bay
Info: The Sector HQ is the hub of all V.R.A. activity in a given sector and the most important structure one needs to concern themselves with in any operation. From forth the HQ all the V.R.A.’s infrastructure and ships stem from. When fully upgraded, the H.Q.. can produce the Termite Construction Rig, Bee Mining Freighter, Ant Repair Tug and Badger Science vessel. In addition it can serve as a repair yard and fighter craft launch base.


Mining Pylon


- Type:
• Station
- Add Ons:
• Ore Docking Bay
• Currency Docking Bay
Info: Centers of V.R.A. stockpiles, Mining Pylons are found in virtually every V.R.A. controlled system. Resources are collected, processed, and shipped to local bases from these iconic ports.


Shipyard Mainframe

- Type:
 • Station      
- Add Ons:
    • Destroyer Yard
    • Cruiser Yard
• Battleship Yard
Info: Imposing symbol of the V.R.A.'s industrial might, the manufacturing pylon is more than a simple shipyard. This station is at the heart of any V.R.A. operation, and its loss is a crippling blow to their interests in the sector.

Colonel Center

- Type:
• Station      
- Add Ons:
• Bottlenose Design Permit
• Orca Design Permit
• Urchin Design Permit
• Owl Design Permit
• Albatross Design Permit
• Peregrine Design Permit
• Raptor Design Permit
• Rex Design Permit
• Pterodactyl Design Permit
Info: Crew and Captains must be specially trained to operate certain types of ships, and this facility provides the necessities as well as blueprints for the ship designs. Huge classrooms, simulators, mock-ups of various ship sections, and workshops can be found here, all in order to better train the V.R.A.'s much needed crew.

Bottlenose Design Permit

Division Ship: Bottlenose
Division Color: Sky Blue
Info: The most recent military section to form in the V.R.A, the Bottlenose Division has established manufacturing bases and development facilities to manufacture the Bottlenose refit for the Destroyer Chassis. Requesting a Bottlenose Division Colonel to the Training facility to start training crew will allow you to refit your destroyers with the Bottlenose model.

Orca Design Permit

Division Ship: Orca Bombardier
Division Color: Orange
Info: While not as well known as many of the other sections, the Orca Division manufactures the Orca Bombardier, a rapid response long range artillery destroyer. Requesting an Orca Division Colonel to the Training facility to start training crew will allow you to refit your destroyers with the Orca Bombardier model.

Urchin Design Permit

Division Ship: Urchin Missile Frigate
Division Color: Purple
Info: One of the largest and most widespread military sections, the Urchin Division has produced the successful Missile Frigate on a massive scale.  Requesting an Urchin Division Colonel to the Training facility to start training crew will allow you to refit your destroyers with the Urchin Missile Frigate model.

Owl Design Permit

Division Ship: Owl Missile Cruiser
Division Color: Black
Info: The oldest section in the V.R.A. military, the Owl Division can be found in virtually every system under V.R.A. control. They hold monopoly over the Owl Missile Cruiser, the most well known and iconic ship in the Human arsenal.  Requesting an Owl Division Colonel to the Training facility to start training crew will allow you to refit your cruisers with the Owl Missile Cruiser model.

Peregrine Design Permit

Division Ship: Peregrine Heavy Cruiser
Division Color: Yellow
Info: Closely affiliated with the Owl Division, the Peregrine Division has taken their design and modified it to a larger and more powerful ship. The Peregrine Heavy Cruiser is a lethal killing machine and has recently seen more use in most V.R.A. fleets. Requesting a Peregrine Division Colonel to the Training facility to start training crew will allow you to refit your cruisers with the Peregrine Heavy Cruiser model.

Albatross Design Permit

Division Ship: Albatross Cruiser Carrier
Division Color: White
Info: Though the Albatross Division is small, they produce a majority of the V.R.A. fighter craft and in addition supply their unique Cruiser Carrier. Requesting an Albatross Division Colonel to the Training facility to start training crew will allow you to refit your cruisers with the Albatross Cruiser Carrier model.

Raptor Design Permit

Division Ship: Raptor Artillery
Division Color: Green
Info: The Raptor Division maintains factories on many border words, and thus they have created the Raptor Artillery Battleship as a long range defensive ship capable of leading a siege on enemy fortifications that are set up too close to V.R.A territory. Requesting a Raptor Division Colonel to the Training facility to start training crew will allow you to refit your battleships with the Raptor Artillery model.

Rex Design Permit

Division Ship: Rex Command Ship
Division Color: Crimson
Info: Operated by the General himself, the Rex Division focuses on providing Colonels with the finest and most powerful command ships to lead fleets with. The Rex Command Ship is ofter marked as the flagship of V.R.A. fleets for offering captains maximum offensive and defensive capability in battle. Requesting a Rex Division Colonel to the Training facility to start training crew will allow you to refit your battleships with the Rex Command Ship model.

Pterodactyl Design Permit

Division Ship: Pterodactyl Carrier
Division Color: Pink
Info: Founded by Admiral Luroy Willow several months before her demise, the Pterodactyl Division focused on training the best fighter pilots and providing their fighter craft with the best carrier protection into battle. The Pterodactyl Carrier is a massive pair of hangars armed with just enough weaponry to unleash huge clusters of fightercraft. Requesting a Pterodactyl Division Colonel to the Training facility to start training crew will allow you to refit your battleships with the Pterodactyl Carrier model.

Defense Grid Pylon

   - Type:
       • Station      
   - Add Ons:
       • Flak Array
       • Missile Launchers
    • Fighter Bay (Mokbel only)
    • Artillery Launchers (Stein only)
       • BRAID Defense System (Hawksin only)
    • Cluster Missile Launchers (Valash only)
Info: V.R.A. bases on border or in alien territory are guaranteed to be attacked. Defensive platforms around the perimeter of any base can greatly relieve fleets from needing to defend stations. These stations are highly modular and incredibly versatile defensive platforms.

Flak Array

       - Type:
               • Station
       - Armaments:
       • Flak Arrays
       - Weapon range:
       • Medium
Info: The basic weaponry system found on most turret platforms, the Flak Array provide descent medium range cover from enemy attacks.

Missile Launchers

       - Type:
       • Station
       - Armaments:
       • Missile Launchers
       - Weapon range:
       • Long
Info: paired with the Flak Array, Missile Launchers provide defensive platforms with long range defensive cover.

Fighter Bay

       - Type:
               • Station
      - Armaments:
       • Hangar
       - Weapon range:
       • Medium
Info: Adding a fighter bay to any defensive turret provides a squadron of maneuverable fighter craft for defensive duty.

Artillery Launcher

       - Type:
             • Station
     - Armaments:
       • Artillery Canons
       - Weapon range:
       • Artillery
Info: Adding an Artillery defense system to a turret provides a massive umbrella of cover for your base.

BRAID Installation

       - Type:
             • Station
    - Armaments:
       • BRAID Defense System
       - Weapon range:
       • Medium
Info: Using highly experimental Mylock technology, the BRAID defense system can pinpoint and destroy incoming projectiles and energy volleys.

Cluster Missile Launchers

         - Type:
       • Station
       - Armaments:
       • Cluster Missile Launchers
       - Weapon range:
       • Long
Info: Jam packed and ready to explode, the Cluster Missile Launchers provide a quick barrage of firepower in short succession, making them ideal for destroying a single target rapidly.


Folded Space Generator

   - Type:
       • Station
   - Summons:
       • Leader's Ship
       • Bottlenose
       • Orca
       • Urchin
       • Owl
       • Albatross
       • Peregrine
       • Raptor
       • Rex
       • Pterodactyl   

Info: By far the most advanced structure built by humans, Folded Space Generators are constructed in key systems and effectively maintain key routes between systems. At the cost of enormous energy, the Folded Space Generator is capable of taking and merging them, effectively creating a wormhole. Important ships and personnel, including key heroes of the V.R.A., are summoned into the battle from this structure.

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