Sigma
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 1 
 on: October 06, 2012, 01:02:02 am 
Started by howtokillfire - Last post by howtokillfire
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 2 
 on: October 05, 2012, 09:51:42 am 
Started by getridoffire - Last post by getridoffire

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 3 
 on: October 04, 2012, 06:27:48 am 
Started by antbaitcontrol - Last post by antbaitcontrol
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 4 
 on: September 21, 2010, 02:25:53 am 
Started by The Undying Nephalim - Last post by The Undying Nephalim
Due to a lack of activity here on these forums, Sigma related details, features, and announcements will take place on MSFC: http://www.msfc.com.au/forum/forumdisplay.php?f=129

This site will remain here regardless, and hopefully activity will pick up after more progress on Sigma is complete.

 5 
 on: August 06, 2010, 02:46:02 pm 
Started by Suralc - Last post by CanadianBorg
The real problem there lies in the .odf files - Sigma uses some of the "base" FO .odfs, and FO is built in such a way that there are numerous dependencies. Removing the original ships/stations probably wouldn't be too big a deal, but for stuff like weapons (and especially special weapons), all the dependencies would have to be mapped out in order to avoid screwing something up.

 6 
 on: July 31, 2010, 12:47:44 pm 
Started by Suralc - Last post by The Undying Nephalim
Hello, nice mod btw.

but I think you should remove the unused FO-Sods,Odfs.

I think it would make the isntaller smaller, and faster, so the mod would be more interesting  Cheesy

Hey there and welcome to the forums.
I was considering removing the odf's for the Beta, and in the end I will once I make sure those I take out don't cause any damage. For this last beta I did remove all the race specific textures though (saved about 200 mb of space). As far as SOD's go, overall they don't take up much space but I suppose every kb counts.

Anyways, great idea and it will be used for sure.

 7 
 on: July 30, 2010, 06:29:57 am 
Started by Suralc - Last post by Suralc
Hello, nice mod btw.

but I think you should remove the unused FO-Sods,Odfs.

I think it would make the isntaller smaller, and faster, so the mod would be more interesting  Cheesy

 8 
 on: July 11, 2010, 04:20:04 am 
Started by The Undying Nephalim - Last post by The Undying Nephalim
After over a year of development, I am happy to announce the first version of Sigma available to the public. After several months of beta testing with members of FO, I feel that the game is currently in a form playable to most gamers. If you love sci-fi and real time strategy, I highly suggest taking a look into this. Since this is a demo, there's still much more content to be added (such as three more playable sides and more voiceovers). There's a lot in this demo, but still plenty more to come!

Where can I download?
http://www.megaupload.com/?d=FZ608EOP

What's included in this version?
- Two playable factions (The V.R.A. and Zevestivan)
- Multiplayer supported through GameSpy, Tunngle, and Hamachi services
- Ten maps for both single and multiplayer matches
- Over two hours of soundtrack composed by Monarchy One
- A strategy guide with pictures to help those unfamiliar with RTS games

KNOWN GLITCHES:

- When playing on higher resolution settings, the intro movie will appear on the top left corner of the screen rather then centered.

- If using Windows Vista or Windows 7, when you first start Instant Action mode the game will be set to a nonexistant map. Simply select a map from the list to bypass this.

- When playing on Windows Vista or Windows 7, occasionally the game will crash when choosing RANDOM as your faction.

- Occasionally NPC stations and Destructable Asteroids will appear to have Ekoset Shield Generators despite the fact that they do not.

- The map Eurokan Prime occasionally crashes and/or causes massive lag spikes in multiplayer.

- Fighter craft sometimes fail to launch from the V.R.A's HQ Hangar. Ordering the Hangar to guard the HQ usually causes them to launch.

- The A.I. is still unstable. Occasionally on lower difficulty settings the A.I. will fail to build much resistance.

- Pathing and collision detection is still unstable. Occasionally ships will pass through corners of stations.

- Placing Fleet Operation specific objects in the Map Editor can cause crashes.

- When playing a multiplayer LAN game through Tunngle or Hamachi, occasionally the game will freeze for up to five minutes when trying to connect to the lobby. This usually only happens the first time you log onto a LAN game.

- Sometimes when exiting the game it will crash before returning to the desktop.

Credits:

Project Director
The Undying Nephalim

3D modeling

CanadianBorg
The Undying Nephalim

Textures
The Undying Nephalim

Music Composed by:
Monarchy One

Beta Testing
TimeMech
Dominus Noctis
Mal

Voice Overs
Erin Grimsley
Duke Robear
Laura Blizzard
Unleash Mayhem
Bryan Stein
Tai Gochnour
Chasen Lindsey

FO Team
DOCa Cola
Optec
Detektor
Remoter
Overlord/Zeich

(If I forgot to credit you for some reason, please contact me asap so I can add in your name)

Sigma © 2001-2010 The Undying Nephalim. All rights reserved.

 9 
 on: June 03, 2010, 02:01:48 pm 
Started by The Undying Nephalim - Last post by The Undying Nephalim
Hello everyone. I am happy to announce that a private beta of Sigma is now available for Fleet Ops users. Currently the game is unbalanced, there's bound to be glitches, there are no voiceovers yet, and only Sigma specific maps function. But that's the whole point of betas is it not? If you want the refined experience (or simply don't have Fleet Ops installed) I'd suggest you wait until the official version is ready to ship as an .exe, however if you'd love to help refine and make this mod better, please feel free to download and test this out.

Anyways, here's the download link: Sigma - Beta 1.2

To install simply paste the data folder over your Fleet Ops 3.1.2 data folder.

Also as I mentioned only Sigma maps work. Playing on FO maps may cause crashes, and if not it's still virtually impossible to play on them since they cannot accommodate the massive size of some stations.
Here is a list of the Sigma maps:

1. Airahn ( 3 player, 1 NPC race)
2. Bayrco (4 player)
3. Bazandai (4 player)
4. Eurokan Prime (2 player)
5. Nimok (5 player, 1 NPC race)
6. Orgon's Corona (4 player, 1 NPC race)
7. Palreeuh Nebula Rift (5 players)
8. Peani (3 player, 1 NPC race)
9. Resource Zone Egamak 135 (2 player)
10. The Void (2 player)

Please report any bugs and glitches to undyingnephalim@yahoo.com

Thank you FO users, and a massive thanks to the FO devs and particularly Optec for all your help in making this idea come to life.

More information on Sigma can be found here: Sigma Wiki

 10 
 on: June 02, 2010, 04:32:35 am 
Started by The Undying Nephalim - Last post by TimeMech
I really like all the thought it looks like you put into the extra races. It should make for very interesting battles rather than just having to worry about your opponent, you'll both have to worry about space viruses, bacteria and the like on top of it!

I'm looking forward to the beta even more now. xD

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